GLProgram.setUniform - multiple declarations
Function GLProgram.setUniform
override void setUniform(
string uniformName,
const(vec2[]) vec
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
vec2 vec
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
vec3 vec
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
const(vec3[]) vec
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
vec4 vec
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
const(vec4[]) vec
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
ref const(mat4) matrix
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
const(mat4)[] matrix
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
float v
);
Function GLProgram.setUniform
Function GLProgram.setUniform
override void setUniform(
string uniformName,
const(float[]) v
);
Function GLProgram.setUniform