Function GLSupport.setTextureImage
bool setTextureImage(
GLObject!(2,3553) texture,
int dx,
int dy,
ubyte* pixels,
int mipmapLevels = 0
);
bool setTextureImage(
GLObject!(2,3553) texture,
int dx,
int dy,
ubyte* pixels,
int mipmapLevels = 0
);