GraphicsEffect.setUniform - multiple declarations

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  ref const(mat4) matrix
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  const(mat4)[] matrix
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  float v
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  const(float[]) v
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  vec2 vec
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  const(vec2[]) vec
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  vec3 vec
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  const(vec3[]) vec
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  vec4 vec
);

Function GraphicsEffect.setUniform

void setUniform(
  string uniformName,
  const(vec4[]) vec
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  ref const(mat4) matrix
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  const(mat4)[] matrix
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  float v
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  const(float[]) v
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  vec2 vec
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  const(vec2[]) vec
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  vec3 vec
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  const(vec3[]) vec
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  vec4 vec
);

Function GraphicsEffect.setUniform

void setUniform(
  DefaultUniform id,
  const(vec4[]) vec
);